Xbox 360 Kiosk Control Pack | Medusa | In-depth

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Xbox 360 Kiosk Control Pack | Medusa | In-depth

Post by Archive » June 27th, 2019, 10:40 pm

posted by Shadha on Nov 13, 2018:

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Bare Minimum to use Medusa:


Special Medusa AV Loopback Cable (3ft Cable, no logos, 30 pins all connected)

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USB-A to USB-B Cable (3ft cable, Microsoft logo on each end, plugged into back USB port of Xbox 360)

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Power Supply ( I do not own a legit one yet)
Ports:


2x USB wired Controller ports
2x mini-DIN connectors for Internal and External headphone jacks, with a headphone volume control on the Kiosk (2x 3,5mm TRS per player, 2 buttons (Vol + / Vol -)
1x Mini-USB port on the front used for a Special Memory Card slot on the Front of the Kiosk. (Uses 3.3v instead of 5v)
1 Power Port that uses a 5volt/5amp Power Supply


Features:

Block access to Xbox LIVE
Block access to settings
Automates demo time (OFF/5MINS/10MINS/15MINS)
Can access "Retailer Specific" images


Others: (Thanks Aspect for the specs, was on another post here on assembler)

Powered by a PIC16F747-I/PT

Internal debugging port at J5 connected to the debugging pins of the PIC
A Programming port (RJ25 connector) accessible from the cover of the unit
USB hub chip CY7C65640-LFXC takes care of the USB connectors for I/O, controllers, and the memory card
ATMEL518 microcontroller near the USB hub that is possibly tied to timer functionality

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And of course! it would need the Kiosk Disc Image (I have backups)
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Ill get inside photos soon!
 

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