Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Fandangos on May 8, 2016:

Try4ce said:






Hey everyone! Just wanted to share that we released our video on this subject this afternoon. Thanks so much for everyone here and the help you provided in making this episode possible! You all are doing cool things here!




When I first started collection retro games, the angry video game nerd - angry nintendo nerd back then, was the reason behind it. After so many years, so many college classes and so many jobs it was left aside.
The RGB series made me turn on my old PVM, give life to my x-rgb mini that was stored away.

This will sound very silly and dumb of me but: thank you for creating this show, it makes me feel good after a shit day of work. Image
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by saturnu on Jul 6, 2017:

both patches seems to be ok, you can ignore what's happening on 256 - the offsets should be found around line 110.

btw. here is the de-blur bitstream for tims old RGB-DAC, maybe the pinout needs to be altered for the used cpld package.
https://github.com/mrehkopf/n64rgb

dreimer on krikzz ed64 forum posted a more complete list including the pal ports, that are failing atm.




dreimer said:




Games which were not patchable:



Code:

All-Star Baseball 2000 (Europe)
All-Star Baseball 2000 (USA).n64
All-Star Baseball 2001 (USA)
All-Star Baseball 99 (Europe)
All-Star Baseball 99 (USA)
Automobili Lamborghini (Europe)
Automobili Lamborghini (USA)
Banjo to Kazooie no Daibouken (Japan)
Banjo to Kazooie no Daibouken 2 (Japan)
Banjo-Kazooie (Europe) (En,Fr,De)
Banjo-Kazooie (USA) (Rev A)
Banjo-Kazooie (USA)
Banjo-Tooie (Australia)
Banjo-Tooie (Europe) (En,Fr,De,Es)
Banjo-Tooie (USA)
Blast Corps (Europe) (En,De)
Blast Corps (USA) (Rev A)
Blast Corps (USA)
Blastdozer (Japan)
Conker's Bad Fur Day (Europe)
Conker's Bad Fur Day (USA)
ECW Hardcore Revolution (Europe)
ECW Hardcore Revolution (USA)
Extreme-G (Europe) (En,Fr,De,Es,It)
Extreme-G (Japan)
Extreme-G (USA)
Extreme-G XG2 (Europe) (En,Fr,De,Es,It)
Extreme-G XG2 (Japan)
Extreme-G XG2 (USA)
FIFA - Road to World Cup 98 (Europe) (En,Fr,De,Es,It,Nl,Sv)
FIFA - Road to World Cup 98 (USA) (En,Fr,De,Es,It,Nl,Sv)
FIFA - Road to World Cup 98 - World Cup e no Michi (Japan)
FIFA Soccer 64 (Europe) (En,Fr,De)
FIFA Soccer 64 (USA) (En,Fr,De)
Gauntlet Legends (Europe)
Gauntlet Legends (Japan)
Gauntlet Legends (USA)
Hoshi no Kirby 64 (Japan) (Rev A)
Hoshi no Kirby 64 (Japan) (Rev B)
Hoshi no Kirby 64 (Japan) (Rev C)
Hoshi no Kirby 64 (Japan)
Iggy's Reckin' Balls (Europe).n64
Iggy's Reckin' Balls (USA)
Iggy-kun no Bura Bura Poyon (Japan)
Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (Japan)
J.League Live 64 (Japan)
Jeremy McGrath Supercross 2000 (Europe)
Jeremy McGrath Supercross 2000 (USA)
Jikuu Senshi Turok (Japan)
Ken Griffey Jr.'s Slugfest (USA)
Killer Instinct Gold (Europe)
Killer Instinct Gold (USA) (Rev A)
Killer Instinct Gold (USA) (Rev B)
Killer Instinct Gold (USA)
Kirby 64 - The Crystal Shards (Europe)
Kirby 64 - The Crystal Shards (USA)
Legend of Zelda, The - Ocarina of Time (USA) (Rev A)
Legend of Zelda, The - Ocarina of Time (USA)
Madden Football 64 (Europe)
Madden Football 64 (USA)
Madden NFL 2000 (USA)
Madden NFL 2001 (USA)
Madden NFL 2002 (USA)
Madden NFL 99 (Europe)
Madden NFL 99 (USA)
Major League Baseball featuring Ken Griffey Jr. (Australia)
Major League Baseball featuring Ken Griffey Jr. (USA)
Mario Tennis (Europe)
Mario Tennis (USA)
Mario Tennis 64 (Japan)
Ms. Pac-Man - Maze Madness (USA)
NBA Jam 2000 (Europe)
NBA Jam 2000 (USA)
NBA Jam 99 (Europe)
NBA Jam 99 (USA)
NFL QB Club 2001 (USA)
NFL Quarterback Club 2000 (Europe)
NFL Quarterback Club 2000 (USA)
NFL Quarterback Club 98 (Europe)
NFL Quarterback Club 98 (USA)
NFL Quarterback Club 99 (Europe)
NFL Quarterback Club 99 (USA)
NHL 99 (Europe) (En,De,Sv,Fi)
NHL 99 (USA)
Nintendo All-Star! Dairantou Smash Brothers (Japan)
Perfect Dark (Europe) (En,Fr,De,Es,It)
Perfect Dark (Japan)
Perfect Dark (USA) (Rev A)
Perfect Dark (USA)
Pokemon Snap (Australia)
Pokemon Snap (Europe)
Pokemon Snap (France)
Pokemon Snap (Germany)
Pokemon Snap (Italy)
Pokemon Snap (Japan)
Pokemon Snap (Spain)
Pokemon Snap (USA)
Pokemon Snap Station (USA) (Promo)
Saikyou Habu Shougi (Japan)
South Park - Chef's Luv Shack (Europe)
South Park - Chef's Luv Shack (USA)
Star Wars - Shadows of the Empire (Europe)
Star Wars - Shadows of the Empire (USA) (Beta)
Star Wars - Shadows of the Empire (USA) (Rev A)
Star Wars - Shadows of the Empire (USA) (Rev B)
Star Wars - Shadows of the Empire (USA)
Star Wars - Teikoku no Kage (Japan)
Super Smash Bros. (Australia)
Super Smash Bros. (Europe) (En,Fr,De)
Super Smash Bros. (USA)
Super Speed Race 64 (Japan)
Supercross 2000 (Europe) (En,Fr,De)
Supercross 2000 (USA)
Tamiya Racing 64 (USA) (Proto)
Turok - Dinosaur Hunter (Europe) (Rev A)
Turok - Dinosaur Hunter (Europe) (Rev B)
Turok - Dinosaur Hunter (Europe)
Turok - Dinosaur Hunter (Germany) (Rev A)
Turok - Dinosaur Hunter (Germany) (Rev B)
Turok - Dinosaur Hunter (Germany)
Turok - Dinosaur Hunter (USA) (Rev A)
Turok - Dinosaur Hunter (USA) (Rev B)
Turok - Dinosaur Hunter (USA)
Turok 2 - Seeds of Evil (Europe) (Demo) (Kiosk)
Turok 2 - Seeds of Evil (USA) (Demo) (Kiosk)
Vigilante 8 (Europe)
Vigilante 8 (France)
Vigilante 8 (Germany)
Vigilante 8 (USA)
Vigilante 8 - 2nd Offense (Europe)
Vigilante 8 - 2nd Offense (USA)
Virtual Chess 64 (Europe) (En,Fr,De,Es,It,Nl)
Virtual Chess 64 (USA) (En,Fr,Es)
WWF Attitude (Europe)
WWF Attitude (Germany)
WWF Attitude (USA)
WWF War Zone (Europe)
WWF War Zone (USA)
Zelda no Densetsu - Toki no Ocarina (Japan) (Rev A)
Zelda no Densetsu - Toki no Ocarina (Japan)

EDIT:
Somes are claimed to be patched, but the aps files are 0 Bytes Image



Code:

Ganbare! Nippon! Olympics 2000 (Japan)
International Track & Field - Summer Games (Europe) (En,Fr,De)
International Track & Field 2000 (USA)
Midway's Greatest Arcade Hits - Volume 1 (USA)
NFL Blitz - Special Edition (USA)
NFL Blitz 2001 (USA)
Pokemon Puzzle League (Europe)
Pokemon Puzzle League (France)
Pokemon Puzzle League (USA)




 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by KiSM on May 8, 2016:

The five extra lines of verbose output on the NTSC rom aren't relevant?

Here is a comparison using my Consumer Trinitron (that can handle NTSC)
NTSC Patched | PAL Patched

That list holds up though regardless since the patcher doesn't fail when patching the MM PAL rom and manages to produce a modified rom of sorts.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Gentlegamer on May 8, 2016:

Browsing the sheet, it looks like most codes are for jp or pal versions, what's up with that?

I need usa codes!
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Timstuff on May 9, 2016:

I picked up a Game Shark 3.3 today to play around with these AA off codes, and was initially having problems with trying to get the thing to turn on. I discovered that the reason the games weren't loading was because the carts don't like being pushed down all the way into the Gameshark, and they need a few milimeters of gap between the game cart and the GS in order to be recognized. Just throwing this little discovery out there in case anyone else picks up a GS for this, and are having the same issue.

So far I've gotten to try Smash Bros. and Banjo Kazooie with the AA off codes. They both look great and I look forward to trying more of my library with this technique. Until someone comes out with a video deconvoluter chip for RGB, this is the next best thing.

*EDIT* It might also be caused by the contacts being dirty. Cleaning the top slot on my GS with an N64 cleaning kit fixed the problem completely.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Try4ce on May 9, 2016:

Fandangos said:






When I first started collection retro games, the angry video game nerd - angry nintendo nerd back then, was the reason behind it. After so many years, so many college classes and so many jobs it was left aside.
The RGB series made me turn on my old PVM, give life to my x-rgb mini that was stored away.

This will sound very silly and dumb of me but: thank you for creating this show, it makes me feel good after a shit day of work. Image


Thank you very much for saying so! Image It's a lot of work, but we love doing it!
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by xdaniel on May 9, 2016:

Try4ce said:






Hey everyone! Just wanted to share that we released our video on this subject this afternoon. Thanks so much for everyone here and the help you provided in making this episode possible! You all are doing cool things here!

Nice work on the video, as well as the rest of the RGB series! (Actually been watching them even before this thread here; the sync episode especially was pretty enlightening, tho I still don't have the different kinds memorized Image)




Gentlegamer said:






Browsing the sheet, it looks like most codes are for jp or pal versions, what's up with that?

I need usa codes!

Looking over the list, it seems that the majority of codes were made by mdmx, followed by myself and a few others. And while I obviously can only speak for myself - I am from a PAL country (Germany) so most of the games I own are PAL, with some US and JPN games in between - I'd assume that mdmx is in a similar situation as I am, mostly owning PAL games.

I could theoretically try and create more US codes for games I don't own by using ROMs and the emulator method, but I wouldn't be able to test these (no 64drive, ED64, etc) and I'm not necessarily comfortable with throwing out codes that might not work properly.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Timstuff on May 9, 2016:

xdaniel said:






I could theoretically try and create more US codes for games I don't own by using ROMs and the emulator method, but I wouldn't be able to test these (no 64drive, ED64, etc) and I'm not necessarily comfortable with throwing out codes that might not work properly.

I'm sure there's plenty of people here who'd be happy to help test! I've got a Gameshark and a decent number of popular US N64 games.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by saturnu on Jul 6, 2017:

uu64aap v0.4.0 update

This is just something you can experiment with and have some fun. ^^
I don't think it's very useful nor working with a lot of games.

Try patching Mario 64 -> go through the door of the castle and look at the carpet or the middle stairs.
(compare the -df version with the -kdfl version) ^^

if you are unsure add the -v flag to check, if videolist entries are found and altered. Image

u64aap043.zip
https://a.pomf.cat/gwahdm.zip



Image



north: original
south: videolist patch

Image
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:45 pm

posted by Gentlegamer on May 15, 2016:

Anyone mind if I put in requests for some USA codes?

Super Mario 64
Star Wars - Shadows of the Empire
Castlevania 64
Star Wars - Rogue Squadron
Goldeneye
Perfect Dark
 

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