Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by saturnu on Feb 12, 2016:

universal aa-patcher v0.2 beta ^^
should now work with a lot more games.

if you want to give some feedback
please report non-working games with a checksum
http://www.pc-tools.net/win32/md5sums/

Download v0.2:
https://f.zdev.com/dl/zofswj.zip
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Vosse on Feb 12, 2016:

Zoinkity said:






You flip around flags on VI Status. I don't know why people seem to prefer raw pixels to smoothed images, but whatever.



Code:
VI Status A4400000
00000003 color source for framebuffer(s)
00000004 gamma divot enabled
00000008 gamma enabled
00000010 divot enabled
00000040 serrate
00000300 antialiasing mode
0: antialias and resample, always fetching extra lines
1: antialias and resample, fetching lines as needed
2: resample
3: replicate pixels without interpolation




This.
It makes sense for 2D pixel art based games. But 3D is not intended to be or should be 100% ultra pixel sharp.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by andykara2003 on Feb 13, 2016:

saturnu said:






universal aa-patcher v0.2 beta ^^
should now work with a lot more games.

if you want to give some feedback
please report non-working games with a checksum
http://www.pc-tools.net/win32/md5sums/

Download v0.2:
https://f.zdev.com/dl/zofswj.zip


Thanks very much for that - just to clarify, am I right in saying that the resulting patched roms will work on any flash cart on the N64 itself?
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by hyperterminal on Feb 13, 2016:

saturnu said:






universal aa-patcher v0.2 beta ^^
should now work with a lot more games.

Thanks for the update. It does indeed work with a lot more games.

Here are a few games the patcher doesn't work with:

Automobili Lamborghini (U) [!] ec39579f066a9714ff030d07dec3c9d3
Blast Corps (U) (V1.1) [!] 5875fc73069077c93e214233b60f0bdc
Banjo-Tooie (U) [!] c02ad68b60e2ec824222a2074c3cdb1c
Conker's Bad Fur Day (U) [!] 00e2920665f2329b95797a7eaabc2390
Custom Robo V2 (J) [!] 115118dd5e0f02d82ba1bf070a7b78f1
Extreme-G (U) [!] 3e660d3f991c0529e90bfec0244db31a
Extreme-G XG2 (U) [!] 44fe06ba3686c02a7988f27600a533da
Gauntlet Legends (U) [!] 9cb963e8b71f18568f78ec1af120362e
Killer Instinct Gold (U) (V1.2) [!] dd0a82fcc10397afb37f12bb7f94e67a
Kirby 64 - The Crystal Shards (U) [!] d33e4254336383a17ff4728360562ada
Ms. Pac-Man - Maze Madness (U) [!] 08bea3310e778a6584eb64cd3f15f86e
Perfect Dark (U) (V1.1) [!] e03b088b6ac9e0080440efed07c1e40f

Super Smash Bros. (U) [!] f7c52568a31aadf26e14dc2b6416b2ed
Turok - Dinosaur Hunter (U) (V1.2) [!] 039875b92c0e4fef9797ec1744877b17
Vigilante 8 (U) [!] d616adf6441acbbd0e6bef023a8f6031
Vigilante 8 - 2nd Offense (U) [!] 60cdf7445fad2aba05c958f46691501b

 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by saturnu on Feb 13, 2016:

ah great, thank you for the feedback ^^
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by hyperterminal on Feb 13, 2016:

saturnu said:






ah great, thank you for the feedback ^^

Here is a batch file that creates ips patches and names them accordingly, so that you can just put them in the ED64/AUTO folder:



Code:
@echo off
for /f "tokens=2delims=$," %%a in ('.\tools\rn64crc.exe "%~n1.z64" -c') do set checksum=%%a
.\tools\aapatcher.exe "%~n1.z64"
.\tools\rn64crc.exe output.z64 -u
uips.exe c "%checksum%.ips" "%~n1.z64" "output.z64"
del output.z64
pause
To use the batch file, you need to install saturnu's patcher, ucon64, rn64crc and uips in a subfolder called tools. Then you can just drag and drop the roms you want to be patched into the batch file. Only roms in the .z64 format are supported.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by saturnu on Feb 13, 2016:

ah using rn64crc.exe for fixing the checksums is a nice idea, i think it's working better for some cic types than ucon64.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by MoockyLoock on Feb 13, 2016:

Hi there Image
I really like the way this thread goes, and wanna congrat' all the people working on this.
@hyperterminal, your link lead to Mac OS X utility, is there something equivalent for PC ?
Thank you !
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Shenmue_Trilogy on Feb 13, 2016:

Guys great stuff! Thanks!! Image ...the only thing which is missing are widescreen codes Image
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by hyperterminal on Jul 6, 2017:

MoockyLoock said:







@hyperterminal, your link lead to Mac OS X utility, is there something equivalent for PC ?Thank you !

I fixed the link in post #79.

The patches should be tested thoroughly before replacing the old roms.

I just played the patched version of Legend of Zelda, The - Ocarina of Time (U) (V1.1) [!] (MD5: 721fdcc6f5f34be55c43a807f2a16af4) and it froze when I tried to play the Song of Time or the Sun's Song on the Ocarina of Time.
 

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