Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Poregon on Feb 18, 2016:

Attached are all the APS/IPS patch files for the games which did not fail.

Edit: Added IPS archive with CRC filenames.
Edit2: Added APS archive (preferred over IPS for larger ROM size support)
Edit3: Fixed APS archive.

Not all these will work properly due to IPS' filesize limitation. Use APS instead.

If using Everdrive:
- Download NTSC-U-No-Intro_APS_no-AA archive
- Extract all .APS files to SD:/ED64/AUTO/
- Make sure .IPS filename matches your ROM filename ("Mario Kart 64 (USA).z64" and "Mario Kart 64 (USA).aps")
- Turn on Auto-APS from the Z menu
- Start game

Confirmed working on ED64v3.

You can also download the most recent versions at: http://n64.poregon.com/shared/
 






Attached Files:







../../attachments/crc-filenames_ips_no- ... _no-aa.zip




CRC-Filenames_IPS_no-AA.zip

File size: 111.5 KB


Views: 131










../../attachments/ntsc-u-no-intro_ips_n ... _no-aa.zip




NTSC-U-No-Intro_IPS_no-AA.zip

File size: 136.4 KB


Views: 138










../../attachments/ntsc-u-no-intro_aps_n ... _no-aa.zip




NTSC-U-No-Intro_APS_no-AA.zip

File size: 136.9 KB


Views: 155

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by smoke monster on Feb 17, 2016:

That was the sound of my jaw hitting the floor. This project really moved fast. Thanks to everyone contributing.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Poregon on Feb 18, 2016:

[Updated previous post with information from this post regarding Auto-APS/IPS in Everdrive]
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by smoke monster on Feb 18, 2016:

Thanks for the EverDrive patches Poregon, and for setting up a site to host them.

I just tested the patches with my ED64 v2.5. The IPS set works and look beautiful. Many APS-patches load with an "error 0x17 Bad .aps file" error though. I'm using a No-Intro set with proper filenames. Some NTSC-U examples with the error are Goldeneye, Dr. Mario, and Star Wars Ep 1 Racer.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by saturnu on Feb 18, 2016:

one note about banjo tooie on the ed64.
you can't simply use the gameshark function, if you use LaC's cracked rom.
it has something todo with the way the complex crack works.

if you want to play BT without aa, you need an everdrive 64 with an ultracic II installed, so you can use a clean rom.
with that configuration, you should be able to use gameshark codes, again.

40e98faa24ac3ebe1d25cb5e5ddf49e4 *Banjo-Tooie (USA).z64
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by mdmx on Feb 28, 2016:

for everyone who prefers to use the original cartridge, here are a few more GameShark codes:

Army Men Air Combat (US):
800BFE5D 0000
800BFE8D 0000
800BFE5E 0032
800BFE8E 0032

Bomberman Hero (PAL):
8004B5BD 0000
8004B5ED 0000
8004B5BE 0032
8004B5EE 0032

Daikatana (JP):
F118FB80 2400 (M)
801ADE4D 0000
801ADE7D 0000
801ADE4E 0032
801ADE7E 0032

Duke Nukem Zero Hour (PAL):
800E3D8D 0000
800E3DBD 0000
800E3D8E 0032
800E3DBE 0032

Rush 2 (PAL):
8001BA4D 0000
8001BA7D 0000
8001BA4E 0032
8001BA7E 0032

San Francisco Rush (PAL):
8001AB9D 0000
8001ABCD 0000
8001AB9E 0032
8001ABCE 0032

Super Mario 64 Shindou Edition (JP):
80316D7D 0000
80316DAD 0000
80316D7E 0032
80316DAE 0032

Turok 3 (US):
8011062D 0000
8011065D 0000
8011062E 0032
8011065E 0032

Top Gear Rally (PAL):
802A7DCD 0000
802A7DFD 0000
802A7DCE 0033
802A7DFE 0033

Zelda: Ocarina of Time (PAL v1.0):
F10004E4 2400 (M)
EE000000 0000 (M)
810068EC 0000
810068EE 3216
8100691C 0000
8100691E 3216
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Poregon on Feb 18, 2016:

smoke monster said:






I just tested the patches with my ED64 v2.5. The IPS set works and look beautiful. Many APS-patches load with an "error 0x17 Bad .aps file" error though. I'm using a No-Intro set with proper filenames. Some NTSC-U examples with the error are Goldeneye, Dr. Mario, and Star Wars Ep 1 Racer.

Should work now. Re-download the APS set from the attachment above or the site. I created the APS files wrong.
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by smoke monster on Feb 18, 2016:

Poregon said:






Should work now. Re-download the APS set from the attachment above or the site. I created the APS files wrong.

Perfect, they're all working now. Thanks! Image
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by Poregon on Feb 18, 2016:

Some comparisons between AA settings:

Super Mario 64
Image

Mario Kart 64
Image

Source: http://n64.poregon.com/shared
 

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Is it possible to disable anti-aliasing in N64 games via GameShark cheats?

Post by Archive » June 27th, 2019, 12:44 pm

posted by hyperterminal on Feb 19, 2016:

saturnu, I patched the rom GoldenEye 007 (U) [!] (MD5: 70C52588 0240C1E8 38B8B1BE 35666C3B) with your universal aa-patcher v0.2 beta and the game freezes every time I press start in game to look at the Bond watch. The PAL version works fine though.
 

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