[X360] Aero-Cross XBLA (Cancelled)

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

[X360] Aero-Cross XBLA (Cancelled)

Post by Archive » June 27th, 2019, 10:37 pm

posted by fate6 on Aug 25, 2016:

XboxSurgeon said:






When it's retail signed it'll come back with a 1392 error.

That is the exact error pictured XS, Someone will need to repack this I guess.
(my lazy booty aint doing it Image)
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

[X360] Aero-Cross XBLA (Cancelled)

Post by Archive » June 27th, 2019, 10:37 pm

posted by XboxSurgeon on Aug 25, 2016:

I could but I'm at work.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

[X360] Aero-Cross XBLA (Cancelled)

Post by Archive » June 27th, 2019, 10:37 pm

posted by slugman on Aug 25, 2016:

@XboxSurgeon I guess that I need to "DevKit" sign the .xex in the package but how to do this ? I usually use X360GameHack tool but don't know how to do it as the xex is in the compressed package.

I'm interested on how to do this as I've others XBLA contents that I need to patch in order to launch them on my XDK console.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

[X360] Aero-Cross XBLA (Cancelled)

Post by Archive » June 27th, 2019, 10:37 pm

posted by begallegal1 on Aug 25, 2016:

fate6 said:






I have never had this happen :/
Could be retail signed? IDK haven't checked.

Yea prob a bug caused by the sb im running.

I'm guilty of not checking the xex type in this game, due to it's source I assumed it would be devkit, however since my kit runs all types I didn't even think anything about it possibly being retail signed, I will check it out and pack this up with a devkit signed xex and add it to the post Image sorry about that everyone.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

[X360] Aero-Cross XBLA (Cancelled)

Post by Archive » June 27th, 2019, 10:37 pm

posted by fate6 on Aug 25, 2016:

slugman said:







@XboxSurgeon I guess that I need to "DevKit" sign the .xex in the package but how to do this ? I usually use X360GameHack tool but don't know how to do it as the xex is in the compressed package.

I'm interested on how to do this as I've others XBLA contents that I need to patch in order to launch them on my XDK console.

You need to dump the package first using something like wxPirs then patch to dev any xex or dll with xextool.
Pack it up with XLAST then sign it for full license using ArcadeLicense in the SDK command line.

It's been a while so this is from memory but it sounds about right.
 

Locked