Yu Suzuki Q&A on Shenmue development at GDC 2014

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by Youloute on Mar 22, 2014:

Image
Image
Image
Image
Image

And the video is on Youtube.

It seems the working title "Project Berkeley" was given only after they gave up the Saturn version.
Another interesting thing is that Yu Suzuki planned to make 11 chapters.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by Shadowlayer on Mar 25, 2014:

At this point the only way to get shenmue 3 is if Yu here leaks the script and the community builds it
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by Rogue on Mar 26, 2014:

I hope for Xbox One exclusivity.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by jp. on Mar 26, 2014:

Rogue said:






I hope for Xbox One exclusivity.

I think the Xbox fanbase already demonstrated that they don't give a fuck.

That, and the DC userbase just imported the European version to give ole' dipshit Peter Moore a big middle finger.
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by Anthaemia. on Mar 27, 2014:

I don't think Yu Suzuki actually predicted similar figures to what the final Dreamcast hardware would contain by some great coincidence - Sega more than likely gave AM2 projected specifications for the benefit of starting work on Shenmue based around this target environment, similar to a lot of other early titles that used prototype versions of the Katana development kit. Besides, wasn't he directly involved with the console's design? I'm fairly sure he was a member of Hideki Sato's planning group (along with Yuji Naka from Sonic Team), though don't quote me on that...

For those who've been following Adam Koralik's various YouTube comments on the subject of Shenmue III, I have to agree with him that the PS4 is probably its safest target platform now. If only Mark Cerny had been made aware of the very sound business ideas presented in these videos before taking to the stage at the recent GDC event so he could pass on their existence to Sony management and hopefully set the ball rolling for at least consideration of the idea!
 

User avatar
Archive
Posts: 891479
Joined: June 25th, 2019, 11:00 am

Yu Suzuki Q&A on Shenmue development at GDC 2014

Post by Archive » June 28th, 2019, 7:06 am

posted by Youloute on Mar 27, 2014:

Anthaemia. said:






Besides, wasn't he directly involved with the console's design? I'm fairly sure he was a member of Hideki Sato's planning group (along with Yuji Naka from Sonic Team), though don't quote me on that...


I was wondering the same thing when I saw him showing these specs. As you said, Yuji Naka was involved in the development of the hardware, as well as some developers from No cliché and a few other key developers, so Suzuki was probably working with Sato too.
 

Locked