Zelda's Majora's Mask prototype released

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 11, 2013:

Makes sense. I can get the pal version of the rom to load but the video flickers up or down, I tried using S-paladin v2 to convert the pal to NTSC but it looks like it didn't do a thing when I try to load it on the Everdrive. I've searched different types of things like "MM debug" or "prototype" Majora's mask debug, all with a mix of either NTSC or (U), (U?) in the search and.. ect.. I can't find a single download other than the PAl version. You wouldn't belive the amount of dead links I have gone through
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by MasterOfPuppets on Apr 11, 2013:

You can't force NTSC on the EverDrive 64?
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 11, 2013:

No as far as I know I cannot. My TV mode is set to NTSC from the options of my ED64 and it still plays the video in pal when I try to load it.
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Flash on Apr 15, 2013:

Lum said:






Most likely your TV wouldn't accept that. 50hz with NTSC colors is unusual.

Most of TVs don't care, actually.
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 17, 2013:

How do I check if a rom is 50 or 60hz? I could just go through all of the MM debug roms I could find and see if they are. I'm pretty sure there are not anymore (U) roms of it floating around on the internet
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Lum on Apr 17, 2013:

Flash said:






Most of TVs don't care, actually.

Well maybe. Europe had superior TVs to us in the 90s at least.
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 17, 2013:

I'm not sure if it would matter or not. Maybe for an older American tube TV but mine was made at least after 2000, probably even a few years after that. I don't think the colors would cause the image of the game to blink up or down when loading a Pal game. I can see the game playing it's just not playable with it blinking/scrolling the picture up and down like it does. I would think it's only doing that because it's a 60hz game
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 17, 2013:

As far as I can tell the game looks like it is playing in the colors it would be if it was NTSC
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Lum on Apr 17, 2013:

Games only decide 50hz or 60hz. N64 sets the color in hardware.

PAL rom played on an NTSC N64 leads to NTSC color at 50hz.
That should explain why, on your American CRT, the picture is full color yet scrolling.
 

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Zelda's Majora's Mask prototype released

Post by Archive » June 28th, 2019, 7:07 am

posted by Heavy1390 on Apr 18, 2013:

Oh I see. That's pretty interesting.
 

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