Probably tied to strict NDA. Usually that's the reason.
Cauterize said:
:banghead:
Did he give any reason as to why he wont release it?
[Code Source] Mr Nutz 2 MD
[Code Source] Mr Nutz 2 MD
posted by Wesker on Feb 10, 2009:
[Code Source] Mr Nutz 2 MD
posted by TmEE on Feb 10, 2009:
Also, are the Mario & Sonic anything like that (haven't found/looked for the pic) :
http://www.fileden.com/files/2008/4/21/1876835/SM_MTEU.PNG ?
I will have to dig out the Win Deliplayer...
ccovell said:
Thanks for posting the sourcecode! The IFF files are fun to browse through -- on an Amiga is better, because there are a few animations in there as well. The TFMX music is also playable on the Amiga or Windows/Deliplayer if you remove the ".o" extension from the .mdat files.
There's also a couple of different revisions of the music!
...And how about those images of Mario and Sonic encased in Carbonite on the 1st level?
Also, are the Mario & Sonic anything like that (haven't found/looked for the pic) :
http://www.fileden.com/files/2008/4/21/1876835/SM_MTEU.PNG ?
[Code Source] Mr Nutz 2 MD
posted by Wesker on Feb 10, 2009:
They surely don't care about the license anymore now, but I guess the risk of legally protecting their IP is always possible and that's what Peter Thierolf is probably fearing.
Otherwise, I wouldn't understand his decision, although I respect it.
He could be sued by Infogrames (now Atari), since that's the company that eventually absorbed Ocean. In fact, Infogrames actually released GBC and GBA ports of console Mr Nutz back in 1999 and 2003 respectively.
WindowsKiller said:
I doubt that. It was done by his company, and he wrote the code. Apart from the name "Mr. Nutz", there's nothing that he doesn't own the rights on. Ocean is no more, so it's unlikely that he would get sued either.
But it's his decision, so we have to accept it.
They surely don't care about the license anymore now, but I guess the risk of legally protecting their IP is always possible and that's what Peter Thierolf is probably fearing.
Otherwise, I wouldn't understand his decision, although I respect it.
[Code Source] Mr Nutz 2 MD
posted by Clad- on Feb 12, 2009:
:crying: :crying: :crying:
:crying: :crying: :crying:
[Code Source] Mr Nutz 2 MD
posted by Ed the Nerd on Feb 14, 2009:
can you post the compiled source for us to try?
WindowsKiller said:
That's sad, I agree. However, the T3 source code is very cool! They made backups regularly, so there are quite a few early versions included. I just compiled one (which isn't easy, as the code isn't free of errors) and playing it in WinUAE.
[Code Source] Mr Nutz 2 MD
posted by TEOL on Jun 10, 2011:
Sorry for the bump guys but if the AMIGA source has the 2 missing files exactly the same as the SEGA version is supposed to have then it probably would be possible to make the Megadrive version which would be good for me to try out as I have both systems and I quite like the AMIGA version.
I just found out that there is a software after research for the AMIGA that can read the NDOS disk files that Mr Nutz 2 for the AMIGA uses.
The software is Track2File, good luck cracking the NDOS disks for the AMIGA version of the 2 missing files to see if they also work for creating the full SEGA cart version for us to play on our Everdrive's and Emulators.
Remember to have your actual Workbench set to view all files though or you will probably find nothing whilst snooping for the missing files with Track2File.
http://aminet.net/search?query=Track2File
I've got a feeling my smart thinking idea may actually work for making it too as I remember someone saying that apart from the graphics and music being slightly different most of the source files between the 2 are surprisingly similar to each other.
Can't wait for someone to try this out then attempt to create the .gen or .bin file for us again.
Sorry for the bump guys but if the AMIGA source has the 2 missing files exactly the same as the SEGA version is supposed to have then it probably would be possible to make the Megadrive version which would be good for me to try out as I have both systems and I quite like the AMIGA version.
I just found out that there is a software after research for the AMIGA that can read the NDOS disk files that Mr Nutz 2 for the AMIGA uses.
The software is Track2File, good luck cracking the NDOS disks for the AMIGA version of the 2 missing files to see if they also work for creating the full SEGA cart version for us to play on our Everdrive's and Emulators.
Remember to have your actual Workbench set to view all files though or you will probably find nothing whilst snooping for the missing files with Track2File.
http://aminet.net/search?query=Track2File
I've got a feeling my smart thinking idea may actually work for making it too as I remember someone saying that apart from the graphics and music being slightly different most of the source files between the 2 are surprisingly similar to each other.
Can't wait for someone to try this out then attempt to create the .gen or .bin file for us again.
[Code Source] Mr Nutz 2 MD
posted by blueshogun96 on Jun 10, 2011:
I personally say screw the ROM, let's port it to PC or Xbox :033:
I personally say screw the ROM, let's port it to PC or Xbox :033:
[Code Source] Mr Nutz 2 MD
posted by Bramsworth on Jun 12, 2011:
You can just use an Amiga emu if you want to play it on your PC. I'd say it's more worthwhile bringing back the original game to life rather than forget what it is and use its assets for another system. At least as far as preservation goes, that feels like bastardizing it
You can just use an Amiga emu if you want to play it on your PC. I'd say it's more worthwhile bringing back the original game to life rather than forget what it is and use its assets for another system. At least as far as preservation goes, that feels like bastardizing it
[Code Source] Mr Nutz 2 MD
posted by Cauterize on Jun 13, 2011:
I'd argue the opposite Being a big fan of Mr Nutz 2, I'd love to see how it handled on the Mega Drive!
Bramsworth said:
You can just use an Amiga emu if you want to play it on your PC. I'd say it's more worthwhile bringing back the original game to life rather than forget what it is and use its assets for another system. At least as far as preservation goes, that feels like bastardizing it
[Code Source] Mr Nutz 2 MD
posted by Bramsworth on Jun 13, 2011:
I guess I didn't word it quite right, my whole point was I'm in support of getting the MD version working rather than giving up and instead using its source to port it to other systems
I guess I didn't word it quite right, my whole point was I'm in support of getting the MD version working rather than giving up and instead using its source to port it to other systems